![]() ![]() What would be great is seeing where you spend these points or more detail about it Especially working on a challenging game like this. so unless you can bypass this anti-cheat mechanic the end-game progression is uselessĬomments like this. you can't progress when you use a "cheat". There's no microtransactions/online elements for it, really. I think it's relevant to add: these are unlocks you can only gain by playing the game. If I had known it would've disabled the Pantheon progression, I would've just played it normally, haha. I used the trainer after getting pretty established so I could rush the end game and see some of that content, since a single campaign can last a lot. For example: there's a custom race trait called Mana Addicts which can only be unlocked with Pantheon Points. You can't really unlock or use these with the trainer as it is. It does have the effect of making the early game difficult, especially for smaller factions.Pantheon Points unlock meta progression including new premade maps, new traits for your custom races, new cosmetics, etc. Since the AI is not.well."smart," we give them advantages to provide a challenge for the player.Īlso, try to remember that many of the difficulty settings and AI bonuses are present to make the mid to late game a challenge. CA has made some changes in this area, but it is still very much a problem. These will change some of their decisions but not truly help them manage their resources and territory properly. There are very limited things we can do to actually affect AI behavior (task generators, budget, personality settings). ![]() Even in the great Rome 1 mods (EB, for example) the higher difficulty levels would throw many, many stacks at you. They also receive an income bonus (500 on easy, +250 per difficulty level after that). On Normal and Hard, the AI can recruit 4 units a turn (1 more than the player). ![]() There are a limited number of things we can change in terms of difficulty effects, so we do what we can with what we have. The AI does indeed receive many bonuses based on difficulty level. ![]()
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